feat: improve channel resilience and operations
This commit is contained in:
@@ -19,10 +19,15 @@ import (
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)
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const (
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defaultConnectTimeout = 5 * time.Second
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defaultSubmitTimeout = 10 * time.Second
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defaultHTTPTimeout = 10 * time.Second
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defaultWindowSize = 16
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defaultConnectTimeout = 5 * time.Second
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defaultSubmitTimeout = 10 * time.Second
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defaultHTTPTimeout = 10 * time.Second
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defaultWindowSize = 16
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defaultHeartbeatInterval = 30 * time.Second
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defaultHeartbeatMissThreshold = 3
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defaultReconnectInitialDelay = 5 * time.Second
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defaultReconnectMaximumDelay = 5 * time.Minute
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defaultAuthReconnectDelay = 5 * time.Minute
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)
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type Manager struct {
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@@ -34,16 +39,19 @@ type Manager struct {
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}
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type ConnectionState struct {
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ChannelID string `json:"channelId"`
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ConnectionID string `json:"connectionId"`
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Status string `json:"status"`
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DesiredConnections int `json:"desiredConnections"`
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CurrentConnections int `json:"currentConnections"`
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LastConnectedAt string `json:"lastConnectedAt,omitempty"`
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LastDisconnectedAt string `json:"lastDisconnectedAt,omitempty"`
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LastHeartbeatAt string `json:"lastHeartbeatAt,omitempty"`
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ReconnectCount int `json:"reconnectCount,omitempty"`
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LastError string `json:"lastError,omitempty"`
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ChannelID string `json:"channelId"`
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ConnectionID string `json:"connectionId"`
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Status string `json:"status"`
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DesiredConnections int `json:"desiredConnections"`
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CurrentConnections int `json:"currentConnections"`
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LastConnectedAt string `json:"lastConnectedAt,omitempty"`
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LastDisconnectedAt string `json:"lastDisconnectedAt,omitempty"`
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LastHeartbeatAt string `json:"lastHeartbeatAt,omitempty"`
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ReconnectCount int `json:"reconnectCount,omitempty"`
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LastReconnectAttemptAt string `json:"lastReconnectAttemptAt,omitempty"`
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NextReconnectAt string `json:"nextReconnectAt,omitempty"`
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LastErrorCategory string `json:"lastErrorCategory,omitempty"`
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LastError string `json:"lastError,omitempty"`
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}
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func (m *Manager) Submit(ctx context.Context, cmd queue.SubmitCommand) (queue.SubmitResult, error) {
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@@ -86,13 +94,15 @@ func (m *Manager) ConnectChannel(ctx context.Context, command queue.ConnectChann
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m.ensureDefaultsLocked()
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pool := m.conns[command.ChannelID]
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config := normalizeUpstreamConfig(queue.UpstreamConfig{
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GatewayHost: command.Channel.GatewayHost,
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GatewayPort: command.Channel.GatewayPort,
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Account: command.Channel.Account,
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PasswordCipher: command.Channel.PasswordCipher,
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CMPPVersion: command.Channel.CMPPVersion,
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DesiredConnections: command.DesiredConnections,
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WindowSize: 16,
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GatewayHost: command.Channel.GatewayHost,
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GatewayPort: command.Channel.GatewayPort,
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Account: command.Channel.Account,
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PasswordCipher: command.Channel.PasswordCipher,
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CMPPVersion: command.Channel.CMPPVersion,
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DesiredConnections: command.DesiredConnections,
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WindowSize: command.Channel.WindowSize,
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HeartbeatIntervalSeconds: command.Channel.HeartbeatIntervalSeconds,
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HeartbeatMissThreshold: command.Channel.HeartbeatMissThreshold,
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})
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if pool == nil || !pool.matches(config) {
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if pool != nil {
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@@ -103,16 +113,47 @@ func (m *Manager) ConnectChannel(ctx context.Context, command queue.ConnectChann
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}
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m.mu.Unlock()
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pool.startSupervisor()
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if err := pool.ensureConnected(); err != nil {
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if pool.stopped() {
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return pool.snapshotState("disconnected", nil), nil
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}
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pool.scheduleReconnect(err)
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_ = pool.reportState(ctx, "failed", err)
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m.mu.Lock()
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delete(m.conns, command.ChannelID)
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m.mu.Unlock()
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return pool.snapshotState("failed", err), nil
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}
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if pool.stopped() {
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return pool.snapshotState("disconnected", nil), nil
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}
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pool.resetReconnectState()
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return pool.snapshotState("connected", nil), nil
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}
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func (m *Manager) DisconnectChannel(ctx context.Context, command queue.DisconnectChannelCommand) (ConnectionState, error) {
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if command.ChannelID == "" || command.ConnectionID == "" {
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return ConnectionState{}, fmt.Errorf("channelId and connectionId are required")
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}
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m.mu.Lock()
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m.ensureDefaultsLocked()
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pool := m.conns[command.ChannelID]
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delete(m.conns, command.ChannelID)
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m.mu.Unlock()
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if pool != nil {
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pool.close()
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state := pool.snapshotState("disconnected", nil)
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_ = pool.reportState(ctx, "disconnected", nil)
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return state, nil
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}
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return ConnectionState{
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ChannelID: command.ChannelID,
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ConnectionID: command.ConnectionID,
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Status: "disconnected",
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DesiredConnections: 0,
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CurrentConnections: 0,
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LastDisconnectedAt: time.Now().UTC().Format(time.RFC3339Nano),
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}, nil
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}
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func (m *Manager) connectionFor(cmd queue.SubmitCommand) (*connectionPool, error) {
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m.mu.Lock()
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defer m.mu.Unlock()
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@@ -127,10 +168,12 @@ func (m *Manager) connectionFor(cmd queue.SubmitCommand) (*connectionPool, error
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pool = m.newConnectionPool(cmd.ChannelID, defaultChannelConnectionID(cmd.ChannelID), normalizeUpstreamConfig(cmd.Upstream))
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m.conns[cmd.ChannelID] = pool
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}
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pool.startSupervisor()
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if err := pool.ensureConnected(); err != nil {
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delete(m.conns, cmd.ChannelID)
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pool.scheduleReconnect(err)
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return nil, err
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}
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pool.resetReconnectState()
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return pool, nil
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}
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@@ -161,6 +204,8 @@ func (m *Manager) newConnectionPool(channelID string, connectionID string, confi
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reporter: func(ctx context.Context, state ConnectionState) error {
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return m.post(ctx, "/admin/gateway/connections", state)
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},
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reconnectSignal: make(chan struct{}, 1),
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stopCh: make(chan struct{}),
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}
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}
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@@ -172,9 +217,18 @@ type connectionPool struct {
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httpClient *http.Client
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reporter func(context.Context, ConnectionState) error
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mu sync.Mutex
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conns []*connection
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next int
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mu sync.Mutex
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connectMu sync.Mutex
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conns []*connection
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next int
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reconnectSignal chan struct{}
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stopCh chan struct{}
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stopOnce sync.Once
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supervisorOnce sync.Once
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reconnectCount int
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lastReconnectAttemptAt time.Time
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nextReconnectAt time.Time
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lastErrorCategory string
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}
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func (p *connectionPool) matches(config queue.UpstreamConfig) bool {
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@@ -182,6 +236,8 @@ func (p *connectionPool) matches(config queue.UpstreamConfig) bool {
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}
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func (p *connectionPool) ensureConnected() error {
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p.connectMu.Lock()
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defer p.connectMu.Unlock()
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desired := p.config.DesiredConnections
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if desired <= 0 {
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desired = 1
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@@ -189,29 +245,38 @@ func (p *connectionPool) ensureConnected() error {
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connectedAny := false
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for {
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p.mu.Lock()
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active := p.conns[:0]
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for _, existing := range p.conns {
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existing.mu.Lock()
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usable := existing.client != nil && !existing.closed
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existing.mu.Unlock()
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if usable {
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active = append(active, existing)
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}
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}
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p.conns = active
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if len(p.conns) >= desired {
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p.mu.Unlock()
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break
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}
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index := len(p.conns)
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conn := &connection{
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channelID: p.channelID,
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config: p.config,
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index: index,
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pool: p,
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apiBaseURL: p.apiBaseURL,
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httpClient: p.httpClient,
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window: make(chan struct{}, p.config.WindowSize),
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pending: make(map[uint32]chan submitPartResponse),
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tracker: make(map[uint64]queue.SubmitCommand),
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longUplink: make(map[string]*longUplinkAssembly),
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channelID: p.channelID,
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config: p.config,
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index: index,
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pool: p,
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apiBaseURL: p.apiBaseURL,
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httpClient: p.httpClient,
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window: make(chan struct{}, p.config.WindowSize),
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pending: make(map[uint32]chan submitPartResponse),
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tracker: make(map[uint64]queue.SubmitCommand),
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longUplink: make(map[string]*longUplinkAssembly),
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heartbeatPending: make(map[uint32]time.Time),
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}
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p.mu.Unlock()
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connected, err := conn.ensureConnected()
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if err != nil {
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conn.close()
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p.close()
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return err
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}
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@@ -226,6 +291,118 @@ func (p *connectionPool) ensureConnected() error {
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return nil
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}
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func (p *connectionPool) startSupervisor() {
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p.supervisorOnce.Do(func() {
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go p.superviseReconnects()
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})
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}
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func (p *connectionPool) stopped() bool {
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select {
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case <-p.stopCh:
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return true
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default:
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return false
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}
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}
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func (p *connectionPool) signalReconnect() {
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select {
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case <-p.stopCh:
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return
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default:
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}
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select {
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case p.reconnectSignal <- struct{}{}:
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default:
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}
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}
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func (p *connectionPool) scheduleReconnect(stateErr error) {
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select {
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case <-p.stopCh:
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return
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default:
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}
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p.mu.Lock()
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now := time.Now().UTC()
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if !p.nextReconnectAt.IsZero() && p.nextReconnectAt.After(now) {
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p.mu.Unlock()
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return
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}
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p.reconnectCount++
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p.lastReconnectAttemptAt = now
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p.lastErrorCategory = connectionErrorCategory(stateErr)
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delay := reconnectDelay(p.reconnectCount, p.lastErrorCategory)
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p.nextReconnectAt = p.lastReconnectAttemptAt.Add(delay)
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p.mu.Unlock()
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p.signalReconnect()
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}
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func (p *connectionPool) resetReconnectState() {
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p.mu.Lock()
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p.reconnectCount = 0
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p.lastReconnectAttemptAt = time.Time{}
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p.nextReconnectAt = time.Time{}
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p.lastErrorCategory = ""
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p.mu.Unlock()
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p.signalReconnect()
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}
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func (p *connectionPool) superviseReconnects() {
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for {
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select {
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case <-p.stopCh:
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return
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case <-p.reconnectSignal:
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}
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for {
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p.mu.Lock()
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next := p.nextReconnectAt
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p.mu.Unlock()
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if next.IsZero() {
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break
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}
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timer := time.NewTimer(time.Until(next))
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select {
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case <-p.stopCh:
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if !timer.Stop() {
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<-timer.C
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}
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return
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case <-p.reconnectSignal:
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if !timer.Stop() {
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<-timer.C
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}
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continue
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case <-timer.C:
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}
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_ = p.reportState(context.Background(), "reconnecting", nil)
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p.mu.Lock()
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p.lastReconnectAttemptAt = time.Now().UTC()
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p.mu.Unlock()
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if err := p.ensureConnected(); err != nil {
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select {
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case <-p.stopCh:
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return
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default:
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}
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p.scheduleReconnect(err)
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_ = p.reportState(context.Background(), "failed", err)
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continue
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}
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select {
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case <-p.stopCh:
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return
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default:
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}
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p.resetReconnectState()
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_ = p.reportState(context.Background(), "connected", nil)
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break
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}
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}
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}
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func (p *connectionPool) submit(ctx context.Context, cmd queue.SubmitCommand) (queue.SubmitResult, error) {
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parts, err := splitSubmitContent(cmd.CMPP.MsgFmt, cmd.Content)
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if err != nil {
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@@ -314,6 +491,11 @@ func (p *connectionPool) tryAcquireConnection() (*connection, func()) {
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}
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func (p *connectionPool) close() {
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p.connectMu.Lock()
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defer p.connectMu.Unlock()
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p.stopOnce.Do(func() {
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close(p.stopCh)
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})
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p.mu.Lock()
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conns := p.conns
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p.conns = nil
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@@ -339,6 +521,16 @@ func (p *connectionPool) snapshotState(status string, stateErr error) Connection
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DesiredConnections: p.config.DesiredConnections,
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CurrentConnections: p.countActiveConnections(),
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}
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p.mu.Lock()
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state.ReconnectCount = p.reconnectCount
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state.LastErrorCategory = p.lastErrorCategory
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if !p.lastReconnectAttemptAt.IsZero() {
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state.LastReconnectAttemptAt = p.lastReconnectAttemptAt.Format(time.RFC3339Nano)
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}
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if !p.nextReconnectAt.IsZero() {
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state.NextReconnectAt = p.nextReconnectAt.Format(time.RFC3339Nano)
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}
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p.mu.Unlock()
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if state.DesiredConnections <= 0 {
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state.DesiredConnections = 1
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}
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@@ -346,6 +538,8 @@ func (p *connectionPool) snapshotState(status string, stateErr error) Connection
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case "connected":
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state.LastConnectedAt = now
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state.LastHeartbeatAt = now
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case "heartbeat":
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state.LastHeartbeatAt = now
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case "disconnected", "failed":
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state.LastDisconnectedAt = now
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}
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@@ -378,15 +572,17 @@ type connection struct {
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apiBaseURL string
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httpClient *http.Client
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mu sync.Mutex
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sendMu sync.Mutex
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client *cmpp.Client
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window chan struct{}
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pending map[uint32]chan submitPartResponse
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tracker map[uint64]queue.SubmitCommand
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longUplink map[string]*longUplinkAssembly
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readOnce sync.Once
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closed bool
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mu sync.Mutex
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sendMu sync.Mutex
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client *cmpp.Client
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window chan struct{}
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pending map[uint32]chan submitPartResponse
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tracker map[uint64]queue.SubmitCommand
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longUplink map[string]*longUplinkAssembly
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readOnce sync.Once
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closed bool
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heartbeatCancel context.CancelFunc
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heartbeatPending map[uint32]time.Time
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}
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type submitPartResponse struct {
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@@ -415,7 +611,11 @@ func (c *connection) ensureConnected() (bool, error) {
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}
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c.client = client
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c.closed = false
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c.heartbeatPending = make(map[uint32]time.Time)
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heartbeatCtx, cancelHeartbeat := context.WithCancel(context.Background())
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c.heartbeatCancel = cancelHeartbeat
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go c.readLoop()
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go c.heartbeatLoop(heartbeatCtx)
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return true, nil
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}
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@@ -423,8 +623,17 @@ func (c *connection) submitPart(ctx context.Context, cmd queue.SubmitCommand, pa
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rspCh := make(chan submitPartResponse, 1)
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pkt := c.submitRequestPacket(cmd, part)
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c.mu.Lock()
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client := c.client
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closed := c.closed
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c.mu.Unlock()
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if closed || client == nil {
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err := fmt.Errorf("supplier connection is not available")
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result := submitResult(cmd, 0, "", "timeout", "CONNECTION_LOST", err.Error())
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return 0, "", result, err
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}
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c.sendMu.Lock()
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seq, err := c.client.SendReqPkt(pkt)
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seq, err := client.SendReqPkt(pkt)
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c.sendMu.Unlock()
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if err != nil {
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c.close()
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@@ -576,10 +785,17 @@ func (c *connection) releaseWindow() {
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func (c *connection) readLoop() {
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for {
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pkt, err := c.client.RecvAndUnpackPkt(time.Second)
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c.mu.Lock()
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client := c.client
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closed := c.closed
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c.mu.Unlock()
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if closed || client == nil {
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return
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}
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pkt, err := client.RecvAndUnpackPkt(time.Second)
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if err != nil {
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c.mu.Lock()
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closed := c.closed
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closed = c.closed
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c.mu.Unlock()
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if closed {
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return
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@@ -588,7 +804,7 @@ func (c *connection) readLoop() {
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continue
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}
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c.handleConnectionLoss(err)
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continue
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return
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}
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switch p := pkt.(type) {
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case *cmpp.Cmpp2SubmitRspPkt:
|
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@@ -606,17 +822,86 @@ func (c *connection) readLoop() {
|
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ch <- submitPartResponse{seqID: p.SeqId, msgID: p.MsgId, result: p.Result}
|
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}
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case *cmpp.Cmpp2DeliverReqPkt:
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_ = c.client.SendRspPkt(&cmpp.Cmpp2DeliverRspPkt{MsgId: p.MsgId, Result: 0}, p.SeqId)
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_ = c.sendResponse(client, &cmpp.Cmpp2DeliverRspPkt{MsgId: p.MsgId, Result: 0}, p.SeqId)
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c.handleDeliver(deliverPacketFromCMPP2(p))
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case *cmpp.Cmpp3DeliverReqPkt:
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||||
_ = c.client.SendRspPkt(&cmpp.Cmpp3DeliverRspPkt{MsgId: p.MsgId, Result: 0}, p.SeqId)
|
||||
_ = c.sendResponse(client, &cmpp.Cmpp3DeliverRspPkt{MsgId: p.MsgId, Result: 0}, p.SeqId)
|
||||
c.handleDeliver(deliverPacketFromCMPP3(p))
|
||||
case *cmpp.CmppActiveTestReqPkt:
|
||||
_ = c.client.SendRspPkt(&cmpp.CmppActiveTestRspPkt{}, p.SeqId)
|
||||
_ = c.sendResponse(client, &cmpp.CmppActiveTestRspPkt{}, p.SeqId)
|
||||
_ = c.pool.reportState(context.Background(), "heartbeat", nil)
|
||||
case *cmpp.CmppActiveTestRspPkt:
|
||||
c.handleHeartbeatResponse(p.SeqId)
|
||||
_ = c.pool.reportState(context.Background(), "heartbeat", nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c *connection) sendResponse(client *cmpp.Client, packet cmpp.Packer, sequenceID uint32) error {
|
||||
c.sendMu.Lock()
|
||||
defer c.sendMu.Unlock()
|
||||
return client.SendRspPkt(packet, sequenceID)
|
||||
}
|
||||
|
||||
func (c *connection) heartbeatLoop(ctx context.Context) {
|
||||
interval := time.Duration(c.config.HeartbeatIntervalSeconds) * time.Second
|
||||
if interval <= 0 {
|
||||
interval = defaultHeartbeatInterval
|
||||
}
|
||||
ticker := time.NewTicker(interval)
|
||||
defer ticker.Stop()
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
case <-ticker.C:
|
||||
if !c.sendHeartbeat() {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c *connection) sendHeartbeat() bool {
|
||||
threshold := c.config.HeartbeatMissThreshold
|
||||
if threshold <= 0 {
|
||||
threshold = defaultHeartbeatMissThreshold
|
||||
}
|
||||
c.mu.Lock()
|
||||
if c.closed {
|
||||
c.mu.Unlock()
|
||||
return false
|
||||
}
|
||||
if len(c.heartbeatPending) >= threshold {
|
||||
c.mu.Unlock()
|
||||
c.handleConnectionLoss(fmt.Errorf("heartbeat timeout after %d unanswered ACTIVE_TEST requests", threshold))
|
||||
return false
|
||||
}
|
||||
if c.client == nil {
|
||||
c.mu.Unlock()
|
||||
return false
|
||||
}
|
||||
c.sendMu.Lock()
|
||||
seq, err := c.client.SendReqPkt(&cmpp.CmppActiveTestReqPkt{})
|
||||
c.sendMu.Unlock()
|
||||
if err != nil {
|
||||
c.mu.Unlock()
|
||||
c.handleConnectionLoss(fmt.Errorf("send ACTIVE_TEST: %w", err))
|
||||
return false
|
||||
}
|
||||
if !c.closed {
|
||||
c.heartbeatPending[seq] = time.Now().UTC()
|
||||
}
|
||||
c.mu.Unlock()
|
||||
return true
|
||||
}
|
||||
|
||||
func (c *connection) handleHeartbeatResponse(sequenceID uint32) {
|
||||
c.mu.Lock()
|
||||
delete(c.heartbeatPending, sequenceID)
|
||||
c.mu.Unlock()
|
||||
}
|
||||
|
||||
type deliverPacket struct {
|
||||
seqID uint32
|
||||
msgID uint64
|
||||
@@ -757,8 +1042,13 @@ func (c *connection) handleConnectionLoss(err error) {
|
||||
return
|
||||
}
|
||||
c.closed = true
|
||||
if c.heartbeatCancel != nil {
|
||||
c.heartbeatCancel()
|
||||
c.heartbeatCancel = nil
|
||||
}
|
||||
pending := c.pending
|
||||
c.pending = make(map[uint32]chan submitPartResponse)
|
||||
c.heartbeatPending = make(map[uint32]time.Time)
|
||||
if c.client != nil {
|
||||
c.client.Disconnect()
|
||||
c.client = nil
|
||||
@@ -774,8 +1064,9 @@ func (c *connection) handleConnectionLoss(err error) {
|
||||
if c.pool != nil {
|
||||
status := "disconnected"
|
||||
if c.pool.countActiveConnections() > 0 {
|
||||
status = "connected"
|
||||
status = "reconnecting"
|
||||
}
|
||||
c.pool.scheduleReconnect(err)
|
||||
_ = c.pool.reportState(context.Background(), status, err)
|
||||
}
|
||||
}
|
||||
@@ -864,9 +1155,57 @@ func normalizeUpstreamConfig(config queue.UpstreamConfig) queue.UpstreamConfig {
|
||||
if config.WindowSize <= 0 {
|
||||
config.WindowSize = defaultWindowSize
|
||||
}
|
||||
if config.HeartbeatIntervalSeconds <= 0 {
|
||||
config.HeartbeatIntervalSeconds = int(defaultHeartbeatInterval / time.Second)
|
||||
}
|
||||
if config.HeartbeatMissThreshold <= 0 {
|
||||
config.HeartbeatMissThreshold = defaultHeartbeatMissThreshold
|
||||
}
|
||||
return config
|
||||
}
|
||||
|
||||
func connectionErrorCategory(err error) string {
|
||||
if err == nil {
|
||||
return ""
|
||||
}
|
||||
message := strings.ToLower(err.Error())
|
||||
switch {
|
||||
case strings.Contains(message, "auth"), strings.Contains(message, "password"), strings.Contains(message, "credential"):
|
||||
return "authentication"
|
||||
case strings.Contains(message, "heartbeat"):
|
||||
return "heartbeat_timeout"
|
||||
case strings.Contains(message, "timeout"):
|
||||
return "timeout"
|
||||
default:
|
||||
return "network"
|
||||
}
|
||||
}
|
||||
|
||||
func reconnectDelay(attempt int, category string) time.Duration {
|
||||
if category == "authentication" {
|
||||
return defaultAuthReconnectDelay
|
||||
}
|
||||
if attempt < 1 {
|
||||
attempt = 1
|
||||
}
|
||||
delays := []time.Duration{
|
||||
defaultReconnectInitialDelay,
|
||||
15 * time.Second,
|
||||
30 * time.Second,
|
||||
time.Minute,
|
||||
2 * time.Minute,
|
||||
defaultReconnectMaximumDelay,
|
||||
}
|
||||
delay := delays[min(attempt-1, len(delays)-1)]
|
||||
// Deterministic ±10% jitter prevents a large set of channels from retrying together.
|
||||
offsetPercent := (attempt*37)%21 - 10
|
||||
delay += time.Duration(int64(delay) * int64(offsetPercent) / 100)
|
||||
if delay < time.Second {
|
||||
return time.Second
|
||||
}
|
||||
return delay
|
||||
}
|
||||
|
||||
func isTemporaryReadTimeout(err error) bool {
|
||||
var netErr net.Error
|
||||
return errors.As(err, &netErr) && netErr.Timeout()
|
||||
|
||||
Reference in New Issue
Block a user